GW7 deadline Sat 17 Oct, 11:00 BST (10:00 UTC) in 4d 16h Data as of 12 Oct 2026 17:00 UTC GW6 in play

Plain words

Glossary

xP (expected points)
What our model thinks a player scores on average in a gameweek. Any single week will differ. How reliable is it?
FDR (fixture difficulty rating)
FPL's own rating of how hard a match is for a club, from 1 (easiest) to 5 (hardest). We always print the digit beside the colour.
FT (free transfers)
Transfers you can make in a gameweek without losing points. FPL doesn't show us your real number without a login, so we estimate it, and you can set the real one on the Transfers page.
Hit
The 4-point cost of each transfer beyond your free ones.
GW (gameweek)
One round of Premier League matches. The deadline is the moment before the first kick-off when your changes lock.
WC (Wildcard)
A chip that lets you rebuild your whole squad without hits. There are two sets: GW2 to 19 and GW20 to 38.
FH (Free Hit)
A chip that lets you make unlimited changes for one gameweek, after which your squad goes back to how it was.
BB (Bench Boost)
A chip that makes your bench players score points for one gameweek.
TC (Triple Captain)
A chip that makes your captain's points count three times instead of two for one gameweek.
DC (defensive contributions)
A scoring category for defensive actions such as tackles and clearances, worth points once a player passes a threshold.
RMSE (typical error)
A single number for how far projections miss on average, in points. Lower is better. Around 2 for one player in one gameweek.
Provenance chip
A figure in the briefing that you can trace to the computed result it came from.