Help Centre
How can we help?
Guides, answers and a glossary for Ultimate FPL. Search, or pick a topic.
Getting started
Linking your FPL team
We read your squad, transfers and mini-leagues from the public Fantasy Premier League pages, using your FPL team ID. We never ask for your FPL password and never log in to your FPL account.
Where do I find my team ID?
Open the Points page on the FPL website or app. The number after /entry/ in the address is your team ID: an address ending /entry/5400644/event/7 means your team ID is 5400644. Add it when you create your account, or later on the Account page.
Do you need my FPL password?
No, never. We only read what FPL already shows publicly, and we can't make a transfer, set a captain or play a chip for you. You make every change yourself in the official game.
Can I change my team ID?
Yes, on the Account page. An account follows one team at a time, and the planner settings you choose (free transfers, how far ahead to plan) are kept per team.
My team will not load.
FPL's site sometimes doesn't answer. We keep the last copy we have and try again when you next open a page (we re-read a team when our copy is more than 15 minutes old). If it never loads, check the ID is digits only and is your own.
Can I try it without a team?
Yes. The example team, Rivers of Rice (every screen a real team gets, plus questions to try on the Ask page), Fixtures, Players, Accuracy and the Help Centre are open to everyone. The team screens need an account with a team ID.
Your first 5 minutes
Not sure where to start? Check the Dashboard for your deadline and flagged players, read the Briefing, then ask the Gaffer. You can ask your own question, or press Auto review to have your whole squad looked over in one go.
What should I do first?
Link your team, open the Dashboard, then try Auto review on the Ask page. It reads all 15 players, the lineup, captain, transfers and chips and shows its routes on your pitch.
What should I check before every deadline?
Three things: who the Captain screen picks, any flagged players (injuries and doubts) on the Dashboard or Squad, and the transfer plan if you have free transfers. Then check team news yourself, because projections can't know about news that hasn't reached the official feed.
Is this advice I should follow blindly?
No. Projections are estimates and football is noisy, and when two options are close the Gaffer says so. Treat it as a second opinion.
How credits work
Anything the AI writes uses credits. The free plan gives you 80 credits a month, added the first time you use Ultimate FPL in a new calendar month.
What does each thing cost?
An AI-written briefing costs 60 credits. An Auto review of your whole squad costs 20. A question to the Gaffer costs 10. A briefing written from a template is always free, and so is reading one you already have.
What if the answer fails?
Then you aren't charged. If the AI service is down, or we couldn't check its answer well enough to show you, your credits come straight back.
Do credits expire?
No, but your balance can't grow past two months of your plan's allowance.
Can I buy more?
Yes: the Credits page lists the paid plans.
Is there a daily limit?
Yes, on top of credits: up to 30 questions a day, and 20 questions in one conversation. Start a new chat to carry on.
Features
Dashboard
Your team at a glance: last gameweek's score and rank, flagged players, chips still available, free transfers and the next deadline with a live countdown.
What does "GW6 in play" mean?
A gameweek is still being played. Points, ranks and the gameweek average can change until its last match is over, and FPL applies automatic substitutions only when it ends.
Why do some figures differ from the FPL app?
We read FPL's public pages on a schedule, so a figure can be an hour or so behind. The strip under the menu says when our data was last refreshed. Free transfers are the main estimate: FPL doesn't show them without a login, so you can set the real number on the Transfers page.
Weekly briefing
Your gameweek in a few plain lines. We calculate the numbers and the AI only puts them into words, and we check every figure it writes before you see it.
Why is my briefing a plain template?
Opening the Briefing never uses credits: it shows a free template until you press "Generate briefing", and then the Gaffer writes it in his own words. You also get a template when the AI is switched off, when your email address isn't confirmed yet (we only use the AI for confirmed accounts), when you're out of credits, or when the AI's draft failed our check. The facts are the same either way.
What is a provenance chip?
A figure in the briefing that you can trace back to the calculated result it came from.
Can I get it rewritten?
Yes, with "Write it again", which uses credits again. A few rewrites a day are allowed per team.
Ask the Gaffer
The Gaffer is the AI assistant in Ultimate FPL. It looks up your squad, fixtures, projections and plan with our own tools, answers in plain English, and we check every number and name in its answer against those results before it's shown.
What can I ask?
Anything about your own team, a player, a fixture run, a captain, a transfer or a chip: "Who should I captain?", "Is Saka worth his price?", "Which of my players have the hardest fixtures?". It declines betting advice and anything that isn't about the game.
What does Auto review do?
One press starts a full review: all 15 players, the lineup, captain, transfers and chip timing. It answers in a fixed order and shows the Gaffer's transfer routes as Path cards. It costs 20 credits, and we refund them if nothing could be shown.
What are the Path cards?
The Gaffer's transfer routes for your next few gameweeks, each with its gain over rolling the transfer (points hits already taken off), its week-by-week moves and the fixtures of who comes in. Pick one to preview it on the pitch. A route that takes a hit has to beat the best one without a hit by a margin before we recommend it, and a note says so when that happens.
Can the Gaffer be wrong?
Yes. It's an AI, and the projections behind it are estimates. We check every figure against our data, but it can't know about news that hasn't reached FPL. Check team news before you transfer.
Does it change my FPL team?
Never. Nothing here can write to FPL. The Gaffer suggests; you make the moves yourself in the official game.
How long are my chats kept?
Thirty days, then they're deleted. You can delete a conversation at any time, and deleting your account deletes them all.
Transfer planning
Our planner looks several gameweeks ahead and picks the moves with the most expected points in total, within FPL's rules: your bank, selling prices, squad limits and free transfers.
What is a hit?
Each transfer beyond your free ones costs 4 points. The planner takes hits off before it compares routes, and a hit has to earn its keep by a clear margin.
Why does it sometimes say roll the transfer?
Banking a free transfer has value of its own. If the best move beats keeping it by only a point or two, that's within the noise of the estimates, so we recommend rolling and list the move as an option.
How are my free transfers worked out?
We estimate them from your transfer history, because FPL doesn't show the real number without a login. If we're wrong, set the real number on the Transfers page (or in the Ask panel) and every screen uses it until the next deadline.
What does the "plan ahead" setting do?
How many gameweeks the planner looks at. A longer plan sees more fixtures but leans on projections that are less certain.
Why is the gain only an estimate?
The best of many options, picked from noisy projections, tends to look better than it turns out. A gain of a point or two is within the noise.
Squad and pitch
Your 15 players on a pitch like the FPL app's, with last gameweek's points, plus the lineup we would pick for the next deadline.
What do the amber flags mean?
The player isn't fully fit: a doubt, injury or suspension, with the chance of playing FPL gives, and the news on hover.
Why does the pitch show last gameweek?
It shows the team as played, so the points make sense. We show the suggested lineup for the coming deadline separately, from expected points.
Captaincy
The captain and vice-captain with the highest expected points, with the reasoning in numbers: minutes, fixture, and the chance of a big haul.
How is the captain chosen?
By expected points for the gameweek (counted twice). We also show how likely a 5+ and an 8+ point haul is, which matters when two players are close.
Is a high-ownership captain safer?
That's a strategy question, and the projections can't answer it. They show who is expected to score most. They don't know who most managers pick.
Chips
When each chip is worth playing: Wildcard, Free Hit, Bench Boost and Triple Captain, with the expected gain for each gameweek in the next few.
What does the verdict "now" mean?
Playing that chip this gameweek is expected to beat waiting, by more than the noise in the estimates. Otherwise the screen tells you which gameweek looks best.
Which chips do I still have?
The Dashboard and Chips screens list each chip window and whether you have used it, read from your FPL history.
Mini-league rivals
Standings, gaps and rivals for the private classic leagues your team is in.
Which leagues can I see?
Private classic leagues only. The huge public leagues aren't real rivalries, and head-to-head leagues are listed but we don't show them yet.
Fixtures and players
Fixtures shows every club's difficulty run; Players lets you search, sort and filter everyone with expected points, price and form. Both are open to everyone.
What do the colours mean?
FPL's own difficulty rating from 1 (easiest) to 5 (hardest). The digit is always printed beside the colour, so you never have to rely on colour alone.
What does xP mean?
Expected points: what the model thinks a player scores on average in a gameweek. Any single week will differ.
Reference
Data and update schedule
We get player, fixture and price data from the public FPL web API and refresh it every hour. We recompute projections ten minutes past each hour.
When was my data last updated?
The strip under the menu says "Data as of" and the time. If it's more than 12 hours old with a deadline close, it turns amber and tells you.
Do you predict price changes?
Not yet. Selling and buying prices come from FPL's data as it was at the last refresh.
Where does the data come from?
Current-season data comes from the public, unofficial FPL web API at a low request rate, and we test the model on past seasons from a community dataset. The About page has the details.
How accurate is it?
The typical miss on one player in one gameweek is around 2 points, even for a good model: football is noisy. Over three past seasons our projections beat a simple average of the last five games by 7 to 8 per cent.
Where can I see the proof?
The Accuracy page shows the backtest and how the model has done on the current season so far, including where it was wrong.
Privacy and your data
We keep your email address, a hashed password and your FPL team ID. We never ask for your FPL login. There are no ads and no tracking: two cookies, both strictly necessary.
What happens to my chats?
They are kept for 30 days so you can come back to them, then deleted. Please leave other people's personal details out of your questions.
How do I delete my account?
On the Account page. It deletes your account, your conversations and your settings.
Who do I contact?
There's no public contact address yet. We'll publish one on the About page before this opens up more widely.
Glossary
- xP (expected points)
- What our model thinks a player scores on average in a gameweek. Any single week will differ. How reliable is it?
- FDR (fixture difficulty rating)
- FPL's own rating of how hard a match is for a club, from 1 (easiest) to 5 (hardest). We always print the digit beside the colour.
- FT (free transfers)
- Transfers you can make in a gameweek without losing points. FPL doesn't show us your real number without a login, so we estimate it, and you can set the real one on the Transfers page.
- Hit
- The 4-point cost of each transfer beyond your free ones.
- GW (gameweek)
- One round of Premier League matches. The deadline is the moment before the first kick-off when your changes lock.
- WC (Wildcard)
- A chip that lets you rebuild your whole squad without hits. There are two sets: GW2 to 19 and GW20 to 38.
- FH (Free Hit)
- A chip that lets you make unlimited changes for one gameweek, after which your squad goes back to how it was.
- BB (Bench Boost)
- A chip that makes your bench players score points for one gameweek.
- TC (Triple Captain)
- A chip that makes your captain's points count three times instead of two for one gameweek.
- DC (defensive contributions)
- A scoring category for defensive actions such as tackles and clearances, worth points once a player passes a threshold.
- RMSE (typical error)
- A single number for how far projections miss on average, in points. Lower is better. Around 2 for one player in one gameweek.
- Provenance chip
- A figure in the briefing that you can trace to the computed result it came from.
Nothing matches that. Try a shorter word, or ask the Gaffer.